Game Concepts
BIRDS OF PREY
(Working
title)
“Death
from above”
Game Concept-
Present day. Nazis have won
WWII and have enslaved every continent. While most countries bow down to the
Reich, Rebel fighters use remnants of WWII air planes combined with the
futuristic technology of the Nazi war machine to fight back.
Genre-
A band
of British and American rebels fight their way to the heavily fortified and
technologically advanced old country Germany. They battle their way to invade
the “motherland” using scraps of weapons and technology they have stolen from
the enemy.
Main Character-
You play
as Edward, a daring, young “ace” who was raised by the Rebels and has been
flying since an early age. His father was once the leader of the Southern Rebel
Resistance located in England. Edward is very confident, sometimes “cocky” but
he is an extremely dangerous and risk-taking pilot. He is war-hardened.
Game Play-
Open
maps and fast combat. Upgrade plans with different weapons. Enemies will have
large and crazy-looking vehicles (think Raiden/1942).
Setting/3D animation-
The
skies in the present setting or very near future. I want to have an intense
teaser dogfight.
(Unknown Title)
Apache Someth
Game Concept-
During the Westward Expansion, when White Men are invading native lands, a young Apache boy must go though trials to become the warrior-hero that is profited to become. He will bring an end to the Western Civilization.
Genre-
Action Adventure.
Main Character-
The War-Chief has a vision of the young boy becoming the greatest warrior known to any of the tribes. Young boy (unknown name) is shy and timid, but is forced to go through the tough and trying challenges to help him become who he is destined and prophesied to be.
Game Play-
The young boy goes into different parts of the wilderness and meditates. During meditation, he enters the world of one of the warrior animals (half man- half animals) to defeat and take the powers of the spirit creatures. Game will focus loosely on Native American lore.
3-person combat with elements of survival horror. Puzzle bosses.
Setting/3D animation-
The South West during the Westward expansion.
WAR MACHINE
(working title)
Game Concept-
The far future is grim. The galaxy is in ruin form 1000 years of war (unknown enemy). Humans are now bread for 1 purpose, War. Soldiers are trained from birth to become the ultimate war machines being well versed in ground, vehicle and aerial combat.
Genre-
Multi-player, Single player story. Shooter/strategy.
Main Character-
Elam is a war hardened top of his class soldier who is slowly dying of a wound to his head he sustained during the most horrific battle of the 1000 year war. He must slowly conquer the planetary systems on the path back to earth to find the only element needed to save his life thallium.
Game Play-
Fast paced third person strategic shooter where player can do battle on foot control many
ground vehicles and take to the skies and space in aerial combat to capture strategic points to gain victory.
Setting/3D animation-
Different planets with different terrains as well as invading enemy strongholds as well as ships.
Epic cinematic with battles in space ground and on foot.
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